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ABOUT ME

Rigging artist with game development, business, and law background. In rigging, I found a passion for problem-solving and technical aspects of animation. Working with various animators and modelers, I developed my skills to allow them to freely express their creative talent without limit. I have experience in industry-standard software and programming languages, including:
Shotgun, Photoshop, Zbrush, Substance, Maya, Blender, Nuke, Unity, Unreal, and Python.

Experience



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