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ABOUT ME

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Technical Artist with a unique foundation in game development, business, and law. I specialize in bridging the gap between art and technology, with a strong focus on rigging and animation pipelines. My passion lies in enabling animators and modelers to bring their visions to life through efficient, flexible, and scalable solutions.

Skilled in industry-standard tools and programming languages, including:
Maya, Blender, ZBrush, Substance, Photoshop, Nuke, Shotgun, Unity, Unreal Engine, and Python.

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Experience

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Connect with me!

GAMES

EA SPORTS FC™ 25 gives you more ways to win for the club. Team up with friends across your favourite modes with the new 5v5 Rush, and manage your club to victory as FC IQ delivers more tactical control than ever before.

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I've worked on the characters, mascots and props' skinning, cloth simulation, and game integration. Also creating and maintaining the pipeline and tools for rigging.

EA SPORTS FC™ 24 welcomes you to The World’s Game: the most true-to-football experience ever with HyperMotionV, PlayStyles optimized by Opta, and an enhanced Frostbite™ Engine.

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I've worked on the characters' skinning, cloth simulation, and game integration. Also creating and maintaining the pipeline and tools for rigging.

FIFA 23 brings The World’s Game to the pitch, with HyperMotion2 Technology, men’s and women’s FIFA World Cup™, women’s club teams, cross-play features**, and more.

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I've worked on the characters' skinning, cloth simulation, and game integration. Also creating and maintaining the pipeline and tools for rigging.

Addle Earth is an action, single-player game, that follows the story of three characters, and how they managed to save the world:
Kit - the girl, Che - the ape, and Moses - the alien, as they run through a futuristic, abandoned, and confused Planet Earth to fight mechanical enemies (machines and droids).

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I've worked on the rig of Kit, Che, and Moses, the three main characters

Afloat is a third-person, action game, where the players control robots who must keep an ancient city in the clouds powered long enough to survive an encroaching storm.

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I've worked on the marine animals' rig and deformation.

In this academic game, I've worked on modeling, texturing, rigging, animation of all the characters, project management, art direction, and contributed to the game design.

 

“Brazilian Symposium of Games - SBGames” 2017 (annual event).
Honorable Mention on “Best Game by Students” Category
“Entertainment Games and Animation Week - SEJA” - PUC Minas in 2017 (biannual event)
Best Game Design (twice) 
Best Animation 

© 2021 by Elias Issa

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